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10.16.2016
Greg Schulze

Dwarf
Dwarves are a stocky race of often bearded (for males) mountain and hill folk. They are about a foot shorter than humans, but weigh as much or even more than one. They are known for their endurance and wisdom. The dwarves of the Gildwest Mountains are often ascetic, seeking seclusion in the various monasteries and abbeys that dot the mountains and valleys of the Gildwest where they can study and practice their Wyrm Magic as monks and warrior priests. Dwarves of the Krith Lowlands are less austere than their mountainous kin, and take up the trades of craftsmen and merchants, using Wyrm Magic to aid in these endeavors.

Dwarves have the following special abilities:
• Dwarves are literate in Dwarven.
• Dwarves can use light, one-handed, and two-handed melee weapons without penalty.
• Once per encounter, a dwarf can use any card in his hand as a Dragon trump card.
• Once per adventure, a dwarf can use any card in his hand as a Heart trump card.

Elf
Elves are a tall and slender race, blessed with long lives and even longer ears. Most elves hail from the region of Minaibin, more specifically the Forest of Ial, otherwise known as The Crying Woods. Though with their long lives and unending wanderlust, elves has spread across The Dales, yet still maintain a mental connection with their homeland. This mental connection takes the form of what is called the Psi, or mental power that is harnessed from the self, and elves excel at this discipline called Rivaln in their language. Many elves also follow the disciplines of Ethir (information), Ismben (lore), Ryn (nature), and Kelos (shadow). Elves of like-minded disciplines form tribes, though these tribes are more like guilds than familial in nature.

Elves have the following special abilities:
• Elves are literate in Elvish.
• Elves can use light, one-handed, and two-handed ranged weapons without penalty.
• Once per encounter, an elf can use any card in his hand as an Orb trump card.
• Once per adventure, an elf can use any card in his hand as a Crown trump card.

Next week’s sneak peek will be Half-Dwarves and Half-Elves. Remember to check out our latest StoryCube release, The Dales of The Great Wyrm Lake, and look for our upcoming ones this fall. And Grab Your Cubes!

10.10.2016
Greg Schulze

After the release of The Dales of The Great Wyrm Lake setting in August, I have been busy with the newly named d10 project (more on that later). But first of all for StoryCube RPG, the Barebones adventure The Scare Fair is coming along nicely and will be released this fall, unfortunately not in time for Halloween, but just as scary nonetheless. Additionally, Stone is working on strategic combat rules for SCRPG.

The first draft of The Dales of The Great Wyrm Lake, featuring the Pentra system, is complete and ready for playtesting. Pentra stands for Pentagonal Trapezohedron, which is a fancy term for a ten-sided die. The ten-sided die (or d10) is the only die used for The Dales of The Great Wyrm Lake roleplaying game. A 0 on a d10 is considered a 10. All aptitude checks, attack rolls, and damage rolls use a d10. For aptitude checks and attack rolls, if the die roll plus an modifiers equals or exceeds a certain number, called a difficulty (for aptitudes) or Defense (for attacks) then the aptitude or attack succeeds.

Once playtesting is completed it will be released digitally in early 2017. I will be releasing a sneak peak on the Pentra rules for The Dales each week show what is in store for the new game. This week’s sneak peak is The Fate Deck of Cards.

The Fate Deck of Cards
The DragonLance: Fifth Age Saga rules Fate Deck of cards can be used for The Dales of The Great Wyrm Lake roleplaying game. When an adventure session begins, the cards are shuffled and placed face down. Each character receives 1 card at 1st level. At 3rd level, and every 3 levels thereafter, the character receives another card in the player’s hand. A card is played to trump, that is to add to, a die roll, except for the suits of Helms and Shields (see below). Depending on the suit of the card, the number on the card can be added to a die roll. The following is a list of the suits and what each suit trumps.

Arrows: Trump on a ranged weapon attack or damage roll.
Crowns: Trump on a Mental aptitude check roll.
Dragons: Trump on any Wyrm Magic path roll.
Hearts: Trump on a Physical aptitude check roll.
Helms: Subtract the card value from Armor Point damage. Any remaining damage after the card is used must come off the character’s Armor Points.
Moons: Trump on a Primal aptitude check roll.
Orbs: Trump on any Psi path roll.
Shields: Subtract the card value from Life Point damage. Any remaining damage after the card is used must come off the character’s Life Points.
Swords: Trump on a melee weapon attack or damage roll.

Next week’s sneak peek will be Dwarves and Elves. Remember to check out our latest StoryCube release, The Dales of The Great Wyrm Lake, and look for our upcoming ones this fall. And Grab Your Cubes!


07.12.2016
Greg Schulze


Now available at DriveThruRPG


This Setting Supplement for the StoryCube: The Roleplaying Game setting: The Dales of The Great Wyrm Lake, includes an entry level adventure, The Cavern of Calamity, and introduces the Gamemaster and Players to a world of sword and sorcery fantasy. This setting can be used in a number of different ways that may fit your gaming style. It can be used as a starting point for adventures in your own home setting, as a reference for expanding this setting for your own uses, or simply as background information when playing The Cavern of Calamity adventure or any future The Dales of The Great Wyrm Lake adventures. Pick up your sword and shield, prepare your Wyrm Magic, concentrate on your Psi, and enter the The Dales of The Great Wyrm Lake.

06.27.2016
Greg Schulze

The Dales of The Great Wyrm Lake is a sword and sorcery setting where luck plays just an important part as skill in surviving. A bad break or lucky swing can make all the difference in this gritty setting. If the Gamemaster and the Players wish, they can use the following optional rules for determining quick successes and brutal failures in The Dales or any other SCRPG setting.

Only d6s are rolled to determine if an action succeeds or fails. One d6 is rolled to determine success if no Cubes are used to describe the action. Two d6s are rolled to determine success if one Cube is used to describe the action. Three d6s are rolled to determine success if two Cubes are used to describe the action. Four d6s are rolled to determine success if three Cubes are used to describe the action. And if for some reason four or more Cubes are used to describe the action, five d6s are rolled to determine success.

Each 5 or 6 rolled on a d6 counts as 1 success, or inflicts 1 Set-Back or Wound. If the die roll is deemed Very Hard, then a 6 is needed for a success. If your Character gets an automatic success when a Cube Image matches one of the Character’s Core Thing images, or Thing images when using the Thing, the d6s are rolled anyways and if no successes are rolled, then the Character gets 1 success due to the automatic success.

The Gamemaster must be fairly strict about enforcing the description of the Cube images. Oftentimes a Gamemaster will let certain descriptions that are stretching it slide, but in using this mechanic, the Gamemaster shouldn’t do that.

Lialuy the Elf Telepath uses her Mind Strike Thing, which inflicts a Wound along with a Daze, against an Orc Barbarian. Lialuy’s Player uses two Cubes in describing the action of invading the Orc’s mind and blasting his brain with psychic energy. Since two Cubes were used, three d6s are rolled and a 5, 2, and 6 are the results on the dice. Lialuy gains two successes since a 5 and a 6 are rolled. In addition to dazing the Orc Barbarian, Lialuy also inflicts 2 Wounds on the Orc due to her two successes.

05.31.2016
Stone Lovecharm

As of this week, you can pick up any of our previously-published StoryCube: RPG Adventures for whatever price you want at DriveThruRPG!

And don't forget, the core rules are still available digitally for $9.95 and physically for only $19.95.

It's the perfect time to give the game a try if you've been curious about a whole new way to roleplay.

Check out the whole collection!